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1. Don't map the depthstencil buffer twice Place a guard in intel_renderbuffer_map() to prevent a renderbuffer from being mapped twice. This happened if a single buffer was attached to the framebuffer's depth and stencil attachment points. (Interestingly, because intel_map_renderbuffer_gtt() is idempotent, the double mapping did not cause bugs for depthstencil buffers *without* separate stencil). 2. Stop overriding gl_framebuffer::_DepthBuffer,_StencilBuffer Normally, if a depthstencil buffer is attached to the framebuffer's depth attachment point, then _mesa_update_framebuffer() installs a wrapper depth renderbuffer at gl_framebuffer::_DepthBuffer. Ditto for the stencil attachment point and gl_framebuffer::_StencilBuffer A depthstencil intel_renderbuffer with separate stencil contains hidden depth and stencil renderbuffers, which are the *real* renderbuffers. In order to force swrast to work, we were installing, in brw_update_draw_buffer(), the hidden renderbuffers at gl_framebuffer::_DepthBuffer and _StencilBuffer, thus overriding the behavior of _mesa_update_framebuffer(). However, now that intel_renderbuffer_map() is implemented with MapRenderbuffer(), overriding _mesa_update_framebuffer's introduces bugs. This patch removes the override code. Fixes several Piglit tests on gen7. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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