Pavel Ondračka aeae7b812c r300: allow constant swizzles with inline constant
This will prevent a regression in the number of inlined constants in
a later commit. Constructs like 4.000000 (0x48).w110 works just fine.

There is a small behavioral change. We would previously allow positive
and negative same-value contants to be produced, e.g.,
4.000000 (0x48).w-w__ and this would be later split into some extra
movs in the dataflow swizzle pass. We now explicitly check that the
final swizzle is valid while inlining. So there is a minor decrease
in inlined constants and in the total instructions.

total lits in shared programs: 4328 -> 4194 (-3.10%)
lits in affected programs: 554 -> 420 (-24.19%)
total instructions in shared programs: 155488 -> 155361 (-0.08%)
instructions in affected programs: 5707 -> 5580 (-2.23%)

Additonally, a fix for pair translation is needed since the constant
inlining can now produce swizzles like this: 4.000000 (0x48).w-0-0-_
so we have to teach pair translation to also ignore the sign for zero
swizzle.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:49:08 +02:00
2022-08-12 08:51:11 +00:00
2022-01-19 15:17:17 +00:00
2022-07-15 21:31:51 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%