Marek Olšák ae0ce3e3ba mesa: fix Blender crash due to optimizations in buffer reference counting
The problem was that I assumed that deleted zombie buffers can't have any
references in the context, so buffers were released sooner than they should
have been.

The fix is to count the non-atomic references in the new field
gl_buffer_object::CtxRefCount. When we detach the context from the buffer,
we can just add CtxRefCount to RefCount to re-enable atomic reference
counting. This also allows removing code that was doing a similar thing.

Fixes: e014e3b6be "mesa: don't count buffer references for the context that created them"
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4259

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9360>
2021-03-17 22:43:01 +00:00
2020-08-06 09:46:48 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00
2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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