1fb4427a7a
Much less noisy, and provides a path to further improvements. There is a slight behaviour change: int-to-float conversions now use RTE instead of RTZ. For 32-bit opcodes, this affects conversions of integers with magnitude greater than 2^23 by at most 1 ulp. As this behaviour is unspecified in GLSL, this change is believed to be acceptable. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15187>