Marek Olšák abd5216ae8 ac,radeonsi: scalarize overfetching loads
There is nothing preventing ACO from generating loads with unused
components. This happens often with GLSL uniforms. Some of those loads
are partially re-vectorized after this.

radeonsi+ACO:

TOTALS FROM AFFECTED SHADERS (19564/58918)
  VGPRs: 732900 -> 728448 (-0.61 %)
  Spilled SGPRs: 429 -> 433 (0.93 %)
  Code Size: 38446004 -> 38485612 (0.10 %) bytes
  Max Waves: 305440 -> 305549 (0.04 %)

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29399>
2025-01-09 22:01:54 +00:00
2025-01-06 22:46:02 +00:00
2025-01-09 17:06:07 +00:00
2025-01-08 20:37:51 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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Bug reports
-----------

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Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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