Leandro Ribeiro abc464f3a9 vulkan/wsi/wayland: introduce struct wsi_wl_surface
In the following commits we add dma-buf feedback support. In order to do
that, we need to keep the feedback tied to the lifetime of the surface,
instead of tied to the lifetime of the chain.

Why do we need this change?

   The reason is per-surface feedback and swapchain re-creation. If we
   receive feedback and return SUBOPTIMAL to the client in the next
   acquireNextImage() call, it may re-create the swapchain. If it
   doesn't pass us the oldSwapchain, we won't have access to the surface
   feedback data (as it was tied to the oldSwapchain). We could bind
   again to the surface feedback, but compositors may have a transient
   state when we bind to surface feedback, and send a non-optimal batch
   of dma-buf feedback which is updated when the drawing loop starts. So
   we would re-create the chain with this non-optimal batch, and after a
   few moments receive new feedback. This could potentially lead into an
   allocation loop, so it is not safe.

   Tying the feedback to the lifetime of the VkSurface we don't have to
   re-bind to the surface dma-buf feedback every time that the swapchain
   is re-created, avoiding this dangerous allocation loop described
   above.

So add struct wsi_wl_surface in order to add support for dma-buf
feedback. For now it is just the stub, but in the next commits we start
making use of that.

Reviewed-by: Simon Ser <contact@emersion.fr>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12226>
2022-10-21 12:15:37 +00:00
2022-10-12 19:26:01 +00:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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