a87b0f51410932e03f43a0f5c8ad21a9099e57df
This simplifies ACO and allows the lowered code to be optimized (in particular, constant folded). Totals from affected shaders: SGPRS: 1776 -> 1776 (0.00 %) VGPRS: 1436 -> 1436 (0.00 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 203452 -> 203564 (0.06 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 103 -> 103 (0.00 %) At least some of the code size increase seems to be from literals being applied to instructions as a result of constant folding. v2: remove fmod/frem handling in init_context() Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
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