a6ab0cff08f58de890b48f09fa1ec0f392834aae
This case is a new addition in GFX11, and according to PAL, when no depth/stencil attachment is bound, it must be set to the number of coverage samples (the number of SampleMask bits - which is MSAA_EXPOSED_SAMPLES): https://github.com/GPUOpen-Drivers/pal/blob/4640888b579bc9b0951c586b08a4552f71780d0d/src/core/hw/gfxip/gfx9/gfx9UniversalCmdBuffer.cpp#L6978 Without this change, the maximum of depth/stencil and color sample counts is used, and if there are no depth/stencil or color attachments (target- independent rasterization), the Depth Block assumes 1 coverage sample, and thus Primitive Ordered Pixel Shading doesn't work correctly (and fails 4xAA fragment shader interlock CTS tests), and occlusion queries don't count the correct number of samples (according to the "Sample Counting" section of the Vulkan specification, "the occlusion query sample counter increments by one for each sample with a coverage value of 1...") Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22375>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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