a50d2fdb4654984061bffb9293abb4178cbe435f
I've been running into failures with tests like : dEQP-VK.robustness.robustness2.bind.notemplate.rgba32i.unroll.nonvolatile.uniform_buffer_dynamic.no_fmt_qual.len_4.samples_1.1d.frag With the load_global_const_block_intel NIR intrinsic, you can load a vec8/vec16 with a predicate. The predicate is correctly uniformized to feed into the SEND instruction's flag register. The problem is that a series of optimization first remove the find_live_channel and then changes the broadcast into a simple MOV instruction, on the assumption that the first channel is always active if there is not control flow. This is correct. But after that the cmod optimzation will remove this instruction : mov.nz.f0.0(16) null:D, vgrf16+0.0<0>:D NoMask because it seems to be equivalent to : cmp.g.f0.0(16) vgrf16:D, vgrf12:D, 63d In this case vgrf16 is the predicate to the load block SEND instruction. Since the execution mask is different between both, some of the channels of the SEND instruction end up not being loaded or loaded with the wrong predication and we end up with incorrect UBO data. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: mesa-stable Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20852>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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