Gert Wollny a4a34cd323 virgl: Propagate precice flag through moves
NIR doesn't propagate precise through moves, and with NTT the
last output is usually preceded by a move, so that we no longer
see that the evaluation of some value is supposed to be exact,
and, hence we can't decorate the outputs accordingly.

Fixes with NTT:
 dEQP-GLES31.functional.tessellation.common_edge.
     triangles_equal_spacing_precise
     triangles_fractional_odd_spacing_precise
     triangles_fractional_even_spacing_precise
     quads_equal_spacing_precise
     quads_fractional_odd_spacing_precise
     quads_fractional_even_spacing_precise

v2: Don't clear the precise flag when we hit a mov, because we may
    hit a if/else construct like below and we don't track branches

    IF X
       TEMP[0] = OP_PRECICE ...
    ELSE
       TEMP[0] = MOV CONST[]
    ENDIF

    Thanks Emma for pointing out the problem.

v2: allocate precise handling flags to transform_prolog (Emma)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15836>
2022-04-12 10:44:17 +00:00
2022-04-08 17:48:13 +00:00
2022-01-19 15:17:17 +00:00
2022-04-12 10:42:31 +00:00
2022-02-02 22:49:09 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-------

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Remember that not everyone is in the same timezone as you, so it might
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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