Benjamin Lee a33cd3def2 panfrost: fix large int32->float16 conversions
On vulkan, truncating to S/U16 before converting is not valid, because
out-of-range conversions are specified to be correctly rounded. IEEE 754
requires that out-of-range values round to ±inf with RTNE and ±F16_MAX
with RTZ.

On gl, truncating is valid for U16->F16, because out-of-range int->float
conversions are undefined behavior. For S16->F16, it is not valid
because S16_MAX < F16_MAX, so some in-range values will be truncated as
well.

Instead, just handle S/U16->F16 as S/U16->F32->F16.

Fixes dEQP-VK.spirv_assembly.instruction.compute.convertstof.int32_to_float16_*
when shaderFloat16 is enabled in panvk.

Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Fixes: be74b84e6f ("pan/bi: Fill in some more conversions")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33637>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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