a2d40c09b72374db5d2dd4115c1ea51b2543f515
The game expects HLSL discard behavour But it fails only on Zink because GLSL discard translates to nir_intrinsic_discard (BRW_PREDICATE_ALIGN1_ANY4H in native Intel asm) but Zink replaces it with OpTerminateInvocation SPIR-V and it translates to nir_intrinsic_terminate (BRW_PREDICATE_NORMAL in native Intel asm) Bisected commit in ZINK:bd816084On AMD it works because they enabled the glsl_correct_derivatives_after_discard by default: !10522 (17861aff) Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9205 Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23694>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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