e5bfce6f46
In fragment shaders these instructions consider a lane active when any lane in the same quad is active, which is not what we want, so we need to include the current sample mask in the condition mask used with these instructions to limit lane selection to those that are really active. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27211>