Job Noorman a1278095d3 ir3: align alias sequences to work around hardware bug
There seems to be a hardware bug that sometimes causes a GPU hang when
an alias...sam sequence crosses an instruction cache line boundary. This
commit adds a workaround pass that inserts padding nops to ensure no
such sequence cross a cache line. Until an alternative solution is
found, this is the best we can do.

While the number of nops we have to insert is fixed at this point, we
can try to minimize the number of nops executed at runtime by replacing
nops encoded in instructions by standalone nops. That is, if this pass
has to insert one nop, it will try to make one of the following
replacements:
- (rptN)nop -> (rptN-1)nop; nop
- (nopN)foo -> (nopN-1)foo; nop

It does so by keeping track of "insert points". Each insert point keeps
track of the instruction and the maximum number of nops that can be
inserted there without pushing any subsequent alias sequences over the
next cache line. Whenever we need to insert nops, we first try it at the
encountered insert points and only if that doesn't work, we insert them
right before the first alias. The pass makes sure the insert points are
only visited a bounded number of times in total to keep the whole pass
O(n).

Totals:
Instrs: 48207402 -> 48278230 (+0.15%)
CodeSize: 101907026 -> 102294524 (+0.38%)
NOPs: 8386320 -> 8457148 (+0.84%)
(ss)-stall: 4013046 -> 4012931 (-0.00%)
(sy)-stall: 16741190 -> 16741033 (-0.00%)
Preamble Instrs: 11506988 -> 11520671 (+0.12%)
Last helper: 11686328 -> 11701615 (+0.13%)
Cat0: 9241457 -> 9312285 (+0.77%)

Totals from 25237 (15.32% of 164705) affected shaders:
Instrs: 22172360 -> 22243188 (+0.32%)
CodeSize: 44372164 -> 44759662 (+0.87%)
NOPs: 4201698 -> 4272526 (+1.69%)
(ss)-stall: 1982473 -> 1982358 (-0.01%)
(sy)-stall: 7379552 -> 7379395 (-0.00%)
Preamble Instrs: 4552074 -> 4565757 (+0.30%)
Last helper: 6260280 -> 6275567 (+0.24%)
Cat0: 4616677 -> 4687505 (+1.53%)

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36639>
2025-08-11 17:07:10 +00:00
2025-08-10 16:29:54 +00:00
2025-02-23 00:31:59 +01:00
2025-08-08 19:38:54 +00:00
2025-01-08 20:37:51 +00:00
2025-02-09 08:13:27 +00:00
2023-11-02 11:37:46 +00:00
2025-07-24 16:12:10 +00:00
2025-07-26 00:33:59 +00:00
2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%