Nanley Chery a07919edeb mesa: Follow ASTC decode mode extension for RGBA8 output
The GL extension, EXT_texture_compression_astc_decode_mode, enables
applications to specify the desired decoding precision when decoding
non-sRGB ASTC textures. The options for the channels are FP16 (the
default), UNORM8, and RGB9_E5.

The ASTC LDR decoder outputs to UNORM8 by doing the following
conversions: UNORM16 -> FP16 -> UNORM8. This doesn't seem to be defined
by any specification and is costly according to perf profiles. To
conform to the decode mode spec (and for better performance), we convert
UNORM16 to UNORM8 by simply storing/keeping the top 8 bits.

In a texture upload microbenchmark, this decreases the upload time for
textures in the linear color space by about 34%.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17195>
2022-07-11 21:59:42 +00:00
2022-07-09 10:49:12 +00:00
2022-01-19 15:17:17 +00:00
2022-07-11 15:03:53 +01:00
2022-06-28 14:02:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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---------------

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