Kenneth Graunke a075b44493 intel/brw: Eliminate top-level FIND_LIVE_CHANNEL & BROADCAST once
brw_fs_opt_eliminate_find_live_channel eliminates FIND_LIVE_CHANNEL
outside of control flow.  None of our optimization passes generate
additional cases of that instruction, so once it's gone, we shouldn't
ever have to run the pass again.  Moving it out of the loop should
save a bit of CPU time.

While we're at it, also clean adjacent BROADCAST instructions that
consume the result of our FIND_LIVE_CHANNEL.  Without this, we have
to perform copy propagation to get the MOV 0 immediate into the
BROADCAST, then algebraic to turn it into a MOV, which enables more
copy propagation...not to mention CSE gets involved.  Since this
FIND_LIVE_CHANNEL + BROADCAST pattern from emit_uniformize() is
really common, and it's trivial to clean up, we can do that.  This
lets the initial copy prop in the loop see MOV instead of BROADCAST.

Zero impact on fossil-db, but less work in the optimization loop.

Together with the previous patches, this cuts compile time in
Borderlands 3 on Alchemist by -1.38539% +/- 0.1632% (n = 24).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28286>
2024-03-20 01:04:22 -07:00
2022-11-22 19:04:13 +00:00
2024-03-13 15:21:07 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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