Mike Blumenkrantz a056cbc691 zink: fix synchronization when drawing from streamout
this was well-documented, but ultimately wrong: the synchronization
being used was for binding streamout buffers (not counter buffers) as
vertex buffers, which was already handled just fine in the normal
vertex buffer binding

drawing from streamout ONLY uses the counter buffer, which means
the counter buffer needs to be synchronized for reading

cc: mesa-stable

fixes (nv):
KHR-GL46.transform_feedback.draw_xfb_feedbackk_test
KHR-GL46.transform_feedback.draw_xfb_instanced_test
KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16065>
2022-04-21 00:27:50 +00:00
2022-04-08 17:48:13 +00:00
2022-01-19 15:17:17 +00:00
2022-04-20 20:19:22 +00:00
2022-04-12 10:42:31 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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