Mike Blumenkrantz a03d17ede7 zink: refcount zink_gfx_program objects
now that we're tracking these by shader, we want to ensure that they live through
each render pass successfully if there's no flush regardless of the timing when the
shader objects are destroyed. this becomes useful when we split up shader create and compile
functionality in future patches, at which point program refcounts can be changed
during successive draw calls, potentially resulting in a program being destroyed at that
point when it shouldn't be

with this patch, each shader used by the program gets a reference, with the renderpass
batch itself becoming the owner of the program such that it will be deleted
when the draw state gets invalidated and a new program is created

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
2020-08-07 12:36:58 +00:00
2020-08-06 09:46:48 +00:00
2020-01-18 11:39:32 +01:00
2020-07-15 20:49:24 +00:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

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