Roland Scheidegger 9fb4b1e6dc llvmpipe: implement strict d3d11 rules for centroid interpolation
D3D11 is pretty strict about how to do centroid interpolation.
In particular, llvmpipe didn't honor these rules when no sample was
covered for a pixel (relevant for helper pixels), in this case llvmpipe
selected the position of the sample with the highest index (just due to
initialization, not really by choice).
Given that helper pixels are only really used for derivative calculations,
and derivatives are generally sketchy with centroid interpolation, this
seems quite a lot of work, but I suppose it could be useful if the state
sample mask has only 1 sample set (since these d3d11 rules then guarantee
that even with centroid the derivatives are actually useful as the
interpolation will be done at the position defined by the sample specified
in the sample mask, regardless if that sample is covered by the primitive
or not).
Other APIs might technically not need this (they tend to not even define
at which position centroid interpolation is done, other than it must be
inside the primitive), but it shouldn't really hurt them neither.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38664>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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