Oskar Rundgren 9d7b35bf8e pvr: Transfer remove byte unwind workaround
The byte unwind workaround can be used when source texture virtual
address doesn't meet HW requirements (is unaligned) and the pixel
format can't be changed i.e. destination is compressed. If
destination texture is not compressed the simpler texel extend
workaround can be used.

Currently byte unwind workaround has bugs so removing the
workaround fixes tests in
dEQP-VK.api.copy_and_blit.core.blit_image.simple_tests.* when they
instead use texel extend workaround.

Signed-off-by: Oskar Rundgren <oskar.rundgren@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22958>
2023-05-17 08:18:26 +00:00
2022-11-22 19:04:13 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-04-10 21:54:05 +00:00
2023-03-26 00:16:26 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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