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In core profile, we support up to 16 viewports. However, in the majority of cases, only 1 of them is actually used - we only need the others if the last shader stage prior to the rasterizer writes gl_ViewportIndex. Processing all 16 viewports adds additional CPU overhead, which hurts CPU-intensive workloads such as Glamor. This meant that switching to core profile actually penalized Glamor to an extent, which is unfortunate. This patch tracks the number of relevant viewports, switching between 1 and ctx->Const.MaxViewports if gl_ViewportIndex is written. A new BRW_NEW_VIEWPORT_COUNT flag tracks this. This could mean re-emitting viewport state when switching, but hopefully this is offset by doing 1/16th of the work in the common case. The new flag is also lighter weight than BRW_NEW_VUE_MAP_GEOM_OUT, which we were using in one case. According to Eric Anholt, x11perf -copypixwin10 performance improves by 11.5094% +/- 3.10841% (n=10) on his Skylake. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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