9bffd81f1cb7c4a653d18b4b43296f89caed4db7
This adds a new vk_queue_submit object which contains a list of command buffers as well as wait and signal operations along with a driver hook which takes a vk_queue and a vk_queue_submit and does the actual submit. The common code then handles spawning a submit thread if needed, waiting for timeline points to materialize, dealing with timeline semaphore emulation via vk_timeline, etc. All the driver sees are vk_queue.submit calls with fully materialized vk_sync objects which it can wait on unconditionally. This implementation takes a page from RADV's book and only ever spawns the submit thread if it sees a timeline wait on a time point that has not yet materialized. If this never happens, it calls vk_queue.submit directly from vkQueueSubmit() and the thread is never spawned. One other nicety of the new framework is that there is no longer a distinction, from the driver's PoV, between fences and semaphores. The fence, if any, is included as just one more signal operation on the final vk_queue_submit in the batch. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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