Tomeu Vizoso 9bac40b796 etnaviv/nn: Don't shortcut ZRL bits calculation
In some (probably malformed) cases, even weights BOs for strided or depthwise
convolutions can become bigger when using ZRL compression.

To avoid running out of space in the BO, play safe and calculate the
actual optimum ZRL bit count. This does slow compilation for quite a
bit, though (2x slower for MobileNetV1).

Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28879>
2024-04-24 17:47:44 +00:00
2024-04-17 01:23:25 +00:00
2024-03-13 15:21:07 +00:00
2024-04-08 20:28:43 +00:00
2024-01-24 10:02:10 +00:00
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2024-04-23 18:31:39 +00:00
2024-04-23 18:31:39 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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Bug reports
-----------

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------------

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documentation (`docs/submittingpatches.rst
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