Ian Romanick 9b9f3218db glsl: prevent qualifiers modification of predeclared variables
Section 3.7 (Identifiers) of the GLSL spec says:

    However, as noted in the specification, there are some cases where
    previously declared variables can be redeclared to change or add
    some property, and predeclared "gl_" names are allowed to be
    redeclared in a shader only for these specific purposes.  More
    generally, it is an error to redeclare a variable, including those
    starting "gl_".

This patch should fix piglit tests:
clip-distance-redeclare-without-inout.frag
clip-distance-redeclare-without-inout.vert

However, this causes a regression in
clip-distance-out-values.shader_test.  A fix for that test has been sent
to the piglit list for review:

    https://patchwork.freedesktop.org/patch/255201/

As far as I understood following mailing thread:
https://lists.freedesktop.org/archives/piglit/2013-October/007935.html
looks like we have accepted to remove an ability to change qualifiers
but have not done it yet. Unless I missed something)

v2 (idr): Move 'earlier->data.mode != var->data.mode' test much earlier
in the function.  Add special handling for gl_LastFragData.

Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-11-15 14:27:26 -08:00
2018-11-12 13:22:54 +00:00
2018-10-31 19:15:50 +00:00
2016-08-30 16:44:00 -04:00
2017-09-06 17:48:50 +01:00
2018-11-01 00:05:43 +00:00
2018-11-14 13:12:09 +01:00
2018-11-13 17:25:02 +00:00
2018-11-13 17:25:02 +00:00
2018-08-16 13:52:56 -07:00
2018-11-01 18:54:02 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build status
------------

Travis:

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    :target: https://travis-ci.org/mesa3d/mesa

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    :target: https://scan.coverity.com/projects/mesa


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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