Andres Gomez 9aadd5d688 nir/compiler: keep same bit size when lowering with flrp
This was probably not caught before because no supported test was
exercising the flrp lowering with other bit size different than 32.

With the arrival of VK_KHR_shader_float_controls we will have some of
those and, unless we keep the bit size, we will end with something
like:

../src/compiler/nir/nir_builder.h:420: nir_builder_alu_instr_finish_and_insert: Assertion `src_bit_size == bit_size' failed.

Fixes: 158370ed2a ("nir/flrp: Add new lowering pass for flrp instructions")
Fixes: ae02622d8f ("nir/flrp: Lower flrp(a, b, c) differently if another flrp(_, b, c) exists")
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrnd.net>
2019-07-12 16:15:20 +00:00
2019-05-24 18:44:18 +00:00
2019-07-10 11:27:51 +00:00
2019-04-15 13:44:34 -07:00
2018-08-16 13:52:56 -07:00
2019-05-07 16:02:34 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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