Tobias Klausmann 98a86f61a8 nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices
Previously, if we had something like:

  gl_ViewportIndex = idx;
  for(int i = 0; i < gl_in.length(); i++) {
     gl_Position = gl_in[i].gl_Position;
     EmitVertex();
  }
  EndPrimitive();

The right viewport index would not be set on the primitive because the
last vertex is the provoking one. However blob drivers appear to move
the gl_ViewportIndex write into the for loop, allowing the application
to be ignorant of this detail.

While the application is technically wrong here, because the blob does
it and other drivers appear to implicitly work this way as well, we add
a buffer register that viewport index writes go into, which is then
exported before every EmitVertex() call.

This fixes the remaining piglit tests in ARB_viewport_array for nv50/nvc0.

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-06-23 19:23:16 -04:00
2013-01-10 22:01:31 +01:00
2014-05-02 21:43:48 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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