Daniel Schürmann 971407bd2f aco/spill: keep loop-carried variables spilled at loop headers
Now, that we avoid re-spilling loop-carried variables, we can
keep them spilled at loop-headers.

Totals from 31 (0.04% of 79395) affected shaders: (GFX11)

Instrs: 1539175 -> 1538109 (-0.07%); split: -0.14%, +0.07%
CodeSize: 7877948 -> 7871916 (-0.08%); split: -0.16%, +0.08%
SpillSGPRs: 1936 -> 1523 (-21.33%)
SpillVGPRs: 160 -> 146 (-8.75%)
Scratch: 18176 -> 16896 (-7.04%)
Latency: 9439964 -> 9441197 (+0.01%); split: -0.01%, +0.02%
InvThroughput: 2406253 -> 2406700 (+0.02%); split: -0.01%, +0.03%
VClause: 38903 -> 38922 (+0.05%)
SClause: 33347 -> 33349 (+0.01%); split: -0.01%, +0.02%
Copies: 131420 -> 130974 (-0.34%); split: -0.57%, +0.23%
Branches: 53091 -> 53212 (+0.23%); split: -0.03%, +0.26%
VALU: 844372 -> 843876 (-0.06%); split: -0.12%, +0.06%
SALU: 190329 -> 189891 (-0.23%); split: -0.40%, +0.17%
VMEM: 60491 -> 60510 (+0.03%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27774>
2024-03-25 09:21:20 +00:00
2022-11-22 19:04:13 +00:00
2024-03-13 15:21:07 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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---------------

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.. code-block:: sh

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