96ba0344db8f67acf66b81c3f6cfd6539e2e071a
Rob added these new helpers a while back, which freedreno and radeonsi both share. We should use them too. The new helpers use variables and system value intrinsics, so we can drop the explicit binding table creation and just use the normal paths. Because we have to rewrite the system value uploading anyway, we drop the scrambling of the default tessellation levels on upload, and instead let the compiler go ahead and remap components like any normal shader. In theory, this results in more shuffling in the shader. In practice, we already do MOVs for message setup. In the passthrough shaders I looked at, this resulted in no extra instructions on Icelake (SIMD8 SINGLE_PATCH) and Tigerlake (8_PATCH). On Haswell, one shader grew by a single instruction for a pittance of cycles in a stage that isn't a performance bottleneck anyway. Avoiding remapping wasn't so much of an optimization as just the way that I originally wrote it. Not worth it. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20809>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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