Danylo Piliaiev 9666756f60 tu: Handle non-overlapping WaW hazard with buffer copy/fill/update
Copies/fills/updates for buffers are happening through CCU but need
additional synchronization when write range is not aligned to 64 bytes.
Because dst buffer access uses either R8_UNORM or R32_UINT and they are not
coherent between each other in CCU since format seem to be a part of a
cache key.

See: https://gitlab.khronos.org/vulkan/vulkan/-/issues/3306

The synchronization with writes from UCHE (e.g. with SSBO stores) are
solved by the fact that UCHE has byte level dirtiness tracking and that CCU
flush would happen always before UCHE flush for such case (e.g. both
renderpass and dispatch would flush pending CCU write).

Additionally see:
https://gitlab.khronos.org/vulkan/vulkan/-/issues/3398#note_400111

Fixes geometry corruption and potentially hangs in Resident Evil 3.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28469>
2024-05-07 12:43:27 +00:00
2024-03-13 15:21:07 +00:00
2024-04-08 20:28:43 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
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2024-04-25 20:45:53 +00:00
2024-04-23 18:31:39 +00:00
2024-04-24 19:51:59 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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