95f25bef546806c8d0e6670aceadf28eb64aea1a
Boolean and Integer constants are used in d3d9 for flow control. Boolean are used for if/then/else and Integer constants for loops. The compilers can generate better code if these values are known at compilation. I haven't met so far a game that would change the values of these constants frequently (and when they do, they set to the values used for the previous draw call, and thus the changes get filtered out). Thus it makes sense to inline these constants and recompile the shaders. The commit sets a bound to the number of variants for a given shader to avoid too many shaders to be generated. One drawback is it means more shader compilations. It would probably make sense to compile these shaders asynchronously or let the user control the behaviour with an env var, but this is not done here. The games I tested hit very few shader variants, and the performance impact was negligible, but it could help for games with uber shaders. Signed-off-by: Axel Davy <davyaxel0@gmail.com>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.
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