Kenneth Graunke 95db3e87fe intel/compiler: Fix sparse cube map array coordinate lowering
Brown paper bag fix for my untested review feedback comments.

Cube array images use a coordinate of the form <X, Y, 6*Slice+Face>,
while cube array textures use a <X, Y, Slice, Face> style coordinate.

This code tried to convert one to the other, but instead of writing
Z / 6 and Z % 6, we tried to reuse our original division result.  What
we wanted was Z - (Z/6) * 6, but instead we botched it and wrote Z-Z*6
which produced...totally invalid cube faces.

Fixes: fe81d40bff ("intel/nir: add lower for sparse images & textures")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Tested-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24481>
2023-08-04 00:09:05 -07:00
2023-08-01 18:19:40 +00:00
2022-11-22 19:04:13 +00:00
2023-08-03 23:21:32 +00:00
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2022-11-21 23:09:30 +00:00
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