95a90b359a4eee5b2a1d92a9b625ef21e4fba085
D3D's view instancing is an optional feature, and even when it's supported, it only goes up to 4 views, where Vulkan requires a minimum of 6 supported views. So, we need to have a path for handling the cases where we can't use the native feature. In this mode, pass the view ID as a runtime var. The caller is then responsible for looping the draw calls and filling out the constant buffer value correctly for each draw. When we get to the last pre-rast stage, we'll additionally want to write out gl_Layer to select the right RTV array slice. Lastly, for the fragment shader, if there's any input attachments, those get loaded using the RTV slice instead of the view ID. RTV slice input into the PS is done with a signature entry (which must be output from the previous stage) rather than a system value. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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