Iago Toral Quiroga 917049e7d6 v3dv: fix array sizes when tracking BOs during uniform setup
The resource indices we get point to descriptor map entries that include
all shader stages, so we need to size the arrays to account for more than
just one stage.

For now we only support up to 2 stages in a pipeline, so we use that.

Fixes: 002304482c ('v3dv: avoid redundant BO job additions for UBO/SSBO')
Fixes: fa170dab4c ('v3dv: avoid redundant BO job additions for textures and samplers')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10252>
2021-04-15 11:26:04 +00:00
2021-04-08 14:15:55 +00:00
2020-01-18 11:39:32 +01:00
2021-03-20 10:38:55 +00:00
2021-04-08 17:15:37 +00:00
2021-04-14 19:17:27 +00:00
2021-03-20 10:38:55 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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