9063bf7ad8a9175c4eddba5d06d887c507f6b5be
ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new
method, glSpecializeShader. Here we add a new function to do the
validation for this function:
From OpenGL 4.6 spec, section 7.2.1"
"Shader Specialization", error table:
INVALID_VALUE is generated if <pEntryPoint> does not name a valid
entry point for <shader>.
INVALID_VALUE is generated if any element of <pConstantIndex>
refers to a specialization constant that does not exist in the
shader module contained in <shader>.""
v2: rebase update (spirv_to_nir options added, changes on the warning
logging, and others)
v3: include passing options on common initialization, doesn't call
setjmp on common_initialization
v4: (after Jason comments):
* Rename common_initialization to vtn_builder_create
* Move validation method and their helpers to own source file.
* Create own handle_constant_decoration_cb instead of reuse existing one
v5: put vtn_build_create refactoring to their own patch (Jason)
v6: update after vtn_builder_create method renamed, add explanatory
comment, tweak existing comment and commit message (Timothy)
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%