Erik Faye-Lund 8fca21d3e7 zink: revert to old load_ubo implementation
It turns out, the load_ubo to load_ubo_vec4 implementation isn't quite
enough for us, for a few reasons:

1. We use a single array of uvec4s for our UBOs, and to handle 64-bit
   values in UBOs, we need further lowering.
2. The whole vec4 stuff seems a bit hard to reconsile with glsl 4.3
   packing as well as PackedDriverUniformStorage.

In addition to the above, this fixes several piglit tests that *aren't*
part of quick_gl, which is what I've been running. So this doesn't even
work correctly right now.

So let's go back to what we had before instead.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3643
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7858>
2020-12-01 18:24:02 +00:00
2020-08-06 09:46:48 +00:00
2020-11-26 12:49:11 +00:00
2020-01-18 11:39:32 +01:00
2020-12-01 14:31:11 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00
2020-11-09 16:20:45 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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.. code-block:: sh

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