8f38aff9b5dd42ef963532fe5fc618e8bafa218a
We rename the generated lexer from yylex to glcpp_lex. Then we implement our own yylex function in glcpp-parse.y that calls glcpp_lex. This doesn't change the behavior at all yet, but gives us a place where we can do implement alternate lexing in the future. (We want this because instead of re-lexing from strings for macro expansion, we want to lex from pre-parsed token lists. We need this so that when we terminate recursion due to an already active macro expansion, we can ensure that that symbol never gets expanded again later.)
glcpp -- GLSL "C" preprocessor This is a simple preprocessor designed to provide the preprocessing needs of the GLSL language. The requirements for this preprocessor are specified in the GLSL 1.30 specification availble from: http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf This specification is not precise on some semantics, (for example, #define and #if), defining these merely "as is standard for C++ preprocessors". To fill in these details, I've been using the C99 standard (for which I had a convenient copy) as available from: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1124.pdf
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