Connor Abbott 8e153bbd8f vulkan/state: Track the input attachment count
Tilers need to know, at the very least, which input attachments are
"real" input attachments which map to a color or depth/stencil
attachment in tile memory and which are "fake" input attachments that
should be treated as regular textures. To do this we need to know
VkRenderingInputAttachmentIndexInfoKHR::colorAttachmentCount, which
wasn't provided by the state tracking infrastructure. When the
VkRenderingInputAttachmentIndexInfoKHR isn't provided, we don't know it,
though, so we have to record a special UKNOWN value. In that case, the
driver will know thanks to
VUID-VkGraphicsPipelineCreateInfo-renderPass-09652 that all input
attachments are "real" input attachments that map directly to color
attachments if they have an InputAttachmentIndex.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31261>
2024-10-17 00:30:44 +00:00
2024-10-16 11:38:48 +03:00
2024-09-20 11:03:50 +00:00
2024-10-16 20:31:45 +00:00
2024-10-14 19:43:35 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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