Mike Blumenkrantz 8dd314d203 zink: handle broken resource mapping deadlocks
some apps (most notably Wolfenstein: The New Order) have broken multi-context
buffer usage in which one context will attempt to write to a buffer while
another context holds unflushed usage, and the unflushed context will never
flush until the buffer write completes

it's impossible to handle this scenario correctly without deadlocking,
so add some handling to try waiting and then yolo the buffer write if
a deadlock would occur

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19141>
2022-10-26 18:29:16 +00:00
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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Contributing
------------

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documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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