Dave Airlie 8c628ab13e glsl: make max array trackers ints and use -1 as base. (v2)
This fixes a bug that breaks cull distances. The problem
is the max array accessors can't tell the difference between
an never accessed unsized array and an accessed at location 0
unsized array. This leads to converting an undeclared unused
gl_ClipDistance inside or outside gl_PerVertex to a size 1
array. However we need to the number of active clip distances
to work out the starting point for the cull distances, and
this offset by one when it's not being used isn't possible
to distinguish from the case were only the first element is
accessed. I tried to use ->used for this, but that doesn't
work when gl_ClipDistance is part of an interface block.

So this changes things so that max_array_access is an int
and initialised to -1. This also allows unsized arrays to
proceed further than that could before, but we really shouldn't
mind as they will get eliminated if nothing uses them later.

For initialised uniforms we no longer change their array
size at runtime, if these are unused they will get eliminated
eventually.

v2: use ralloc_array (Ilia)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-05-24 11:27:29 +10:00
2016-05-19 13:27:17 -05:00
2016-05-16 11:06:15 -07:00
2016-04-26 14:49:27 -07:00
2016-05-13 12:28:05 +02:00
2016-05-23 12:07:46 +01:00
2016-04-14 07:19:04 +01:00
2016-02-22 10:38:37 -05:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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