Christian Gmeiner 8bce68edf5 etnaviv: switch to U_FIXED(..) macro
Lets have a look at trace from blob (GC3000):
    0x000b000b, /*   [10080] NTE.SAMPLER[0].SIZE := WIDTH=11,HEIGHT=11 */
    0x2001b86e, /*   [10100] NTE.SAMPLER[0].LOG_SIZE := WIDTH=3.437500,HEIGHT=3.437500,ASTC=0,INT_FILTER=1,SRGB=0 */

If we ignore the WIDTH and HEIGHT outputs and only look at the raw value (0x2001b86e) we can see that 0x6e is used for WIDTH and HEIGHT.

Lets have a look at an other texutre size 180x180:
    0x00b400b4, /*   [10080] NTE.SAMPLER[0].SIZE := WIDTH=180,HEIGHT=180 */
    0x2003bcef, /*   [10100] NTE.SAMPLER[0].LOG_SIZE := WIDTH=7.468750,HEIGHT=7.468750,ASTC=0,INT_FILTER=1,SRGB=0 */

Lets use the same test on a different GPU that uses texture descriptors (GC7000):
    [44] SIZE: 0x000b000b WIDTH=11,HEIGHT=11
    ...
    [74] LOG_SIZE_EXT: 0x03750375 WIDTH=3.457031,HEIGHT=3.457031

If we ignore the WIDTH and HEIGHT outputs and only look at the raw value (0x03750375) we can see that 0x375 is used for WIDTH and HEIGHT.

Lets have a look at an other texutre size 180x180:
    [44] SIZE: 0x00b400b4 WIDTH=180,HEIGHT=180
    ..
    [74] LOG_SIZE_EXT: 0x077d077d WIDTH=7.488281,HEIGHT=7.488281

etnaviv creates the following values for the two texture sizes:
  11 -> 0x6f
  180 -> 0xf0

Lets switch to U_FIXED(..) which results in equal values.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24364>
2023-08-14 14:10:15 +00:00
2022-11-22 19:04:13 +00:00
2023-08-03 23:21:32 +00:00
2023-08-08 00:20:48 +00:00
2023-08-14 14:10:15 +00:00
2022-01-19 15:17:17 +00:00
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2023-08-04 21:32:07 +00:00
2023-08-12 18:46:57 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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