8bce68edf553c079ed8451ecf24dd2831f409c25
Lets have a look at trace from blob (GC3000):
0x000b000b, /* [10080] NTE.SAMPLER[0].SIZE := WIDTH=11,HEIGHT=11 */
0x2001b86e, /* [10100] NTE.SAMPLER[0].LOG_SIZE := WIDTH=3.437500,HEIGHT=3.437500,ASTC=0,INT_FILTER=1,SRGB=0 */
If we ignore the WIDTH and HEIGHT outputs and only look at the raw value (0x2001b86e) we can see that 0x6e is used for WIDTH and HEIGHT.
Lets have a look at an other texutre size 180x180:
0x00b400b4, /* [10080] NTE.SAMPLER[0].SIZE := WIDTH=180,HEIGHT=180 */
0x2003bcef, /* [10100] NTE.SAMPLER[0].LOG_SIZE := WIDTH=7.468750,HEIGHT=7.468750,ASTC=0,INT_FILTER=1,SRGB=0 */
Lets use the same test on a different GPU that uses texture descriptors (GC7000):
[44] SIZE: 0x000b000b WIDTH=11,HEIGHT=11
...
[74] LOG_SIZE_EXT: 0x03750375 WIDTH=3.457031,HEIGHT=3.457031
If we ignore the WIDTH and HEIGHT outputs and only look at the raw value (0x03750375) we can see that 0x375 is used for WIDTH and HEIGHT.
Lets have a look at an other texutre size 180x180:
[44] SIZE: 0x00b400b4 WIDTH=180,HEIGHT=180
..
[74] LOG_SIZE_EXT: 0x077d077d WIDTH=7.488281,HEIGHT=7.488281
etnaviv creates the following values for the two texture sizes:
11 -> 0x6f
180 -> 0xf0
Lets switch to U_FIXED(..) which results in equal values.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24364>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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