Danylo Piliaiev 8b8c739ccd tu: Emit non-draw-state state at the first draw call
If this state was emitted at the point of previous RP, which
could happen if pipeline is not set at the start of current RP,
we have to emit non-draw-state state since it would become stale
in the next tile.

Fixes test with stale reg dbg:
 dEQP-VK.transform_feedback.primitives_generated_query.get.queue_reset.32bit.tese.xfb.color_write_disable_static.patch_list.pgq_default_xfb_default.two_draws.pqg_first.none_2_queries

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28326>
2024-03-26 11:44:53 +00:00
2022-11-22 19:04:13 +00:00
2024-03-13 15:21:07 +00:00
2024-03-26 11:08:21 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-01-24 10:53:14 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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