8aecb3ed58ce50484e7e4d0e40c46c481eeec0f8
There is also a hypothetical scenario where transformData is 0 and transformOffset is not 0 and we end up reading from transformOffset because transform_addr is not 0. VkAccelerationStructureBuildRangeInfoKHR spec: If VkAccelerationStructureGeometryTrianglesDataKHR::transformData is not NULL, a single VkTransformMatrixKHR structure is consumed from VkAccelerationStructureGeometryTrianglesDataKHR::transformData, at an offset of transformOffset. This matrix describes a transformation from the space in which the vertices for all triangles in this geometry are described to the space in which the acceleration structure is defined. Which I think means, that we should ignore transformOffset if transformData is NULL. Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16719>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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