Alyssa Rosenzweig 8a53050d7d agx: Implement extract_[ui]16
Instead of lowering to bitwise ops. Yet another way of subdividing in NIR.
Probably insignificant but makes it easy to check that the pass ordering from the
previous pass is right. It does let us get much better codegen for
unpacksnorm2x16, whatever that's worth.

No shader-db changes.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21674>
2023-03-11 14:15:50 +00:00
2022-11-22 19:04:13 +00:00
2023-03-03 05:25:35 +00:00
2023-03-11 14:15:50 +00:00
2022-10-20 22:52:06 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-03-11 11:59:31 +00:00
2023-02-18 00:44:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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