The game aliases two images. It binds a memory object to two different images, the first one being an image with 4 mips and the second with only one mip but the bind offset is incorrect. It's like it queried the first image size with different usage flags, so that DCC was disabled. Force disabling DCC for mips fixes the incorrect rendering and doesn't hurt performance. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10200 Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32190>