89622f5089bc62eb976a619f7640414568be00a8
Use the same intializing trick as in 27d5543: first we initialize our
properties struct to { false }, then we fill the fields in one by one.
C++ does not allow assigning to an array from an initializer list, so
the properties exposed as an array in the struct are initialized either
one by one, or assigned in a chain.
As the properties are initialized at init time, move tu_get_properties
and tu_get_physical_device_properties_* before tu_physical_device_init,
so get_properties() would be callable by it.
This lets us delegate the physical device property entrypoints to
common runtime code.
Tested with drm-shim, doing a diff on vulkaninfo output. Differing
fields were pipelineCacheUUID, driverInfo and driverUUID, i.e. the
actual properties do not differ.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27723>
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