Asahi Lina 8845702f8c asahi: Allocate scratch for shaders
Finally, now that scratch is available, tell the hardware how much we
need and allocate the scratch buffers as necessary.

We only do the max subgroup calculation for compute right now, and it's
probably conservative (we could probably calculate a reduced occupancy
depending on register pressure). Getting this too low won't break, the
GPU will just be less efficient if there is not enough scratch
allocated. Vertex and fragment just get the max 96 for now.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
2024-02-14 21:02:30 +00:00
2022-11-22 19:04:13 +00:00
2024-02-14 17:29:54 +00:00
2024-02-14 21:02:30 +00:00
2024-01-24 10:02:10 +00:00
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2024-01-24 10:53:14 +00:00
2024-02-14 13:08:55 +00:00
2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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