Kenneth Graunke 88128516d4 i965: Gut the separate OpenGL ES extension enabling.
We should just set the bits of functionality that we support; the
GL/ES1/ES2 flags in extensions.c will take care of advertising the
appropriate extensions for the current API.

This enables the GL_EXT_texture_compression_dxt1 extension on ES1/ES2
when libtxc_dxtn is installed or the force_s3tc driconf option is set.
The main extension code set this up properly, but the ES-specific code
failed to do so.

Otherwise, the extension strings reported by es1_info, es2_info, and
glxinfo all remain the same.

This patch manually disables the ARB_framebuffer_object bit on ES
to preserve the behavior of 1c0f5d8324.

v2: Rebase, fix the i915 Makefile, and unconditionally set the
    OES_draw_texture bit as core Mesa will only apply it to ES1 now.

Tested-by: Daniel Charles <daniel.charles@intel.com> [v1]
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> [v1]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-23 17:17:54 -07:00
2012-05-08 13:10:00 -07:00
2012-05-21 08:42:19 -06:00
2012-04-13 10:32:06 -04:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
S
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