87149cc545afdacb339a933d47ded5c1adf8f429
Before this patch, when updating the indirect clear color, BLORP only invalidated the texture cache on gfx11. The hardware docs state that the texture cache invalidation is also needed on gfx12 however. Add this invalidation for gfx12 and move the fast-clear related cache invalidations to the drivers for clarity and performance. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5850 Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23588>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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