870636cc1f6f17613f934e2c029c2c6a23b68406
- bresenham and smooth lines These two need to override multisample rasterization to get correct results on CTS tests. - stippled lines The stipple factor needs to be remapped from [1, 256] to [0, 255]. -rectangular and strict lines Rectangular lines need multisample rasterization rules to get correctly rasterized even for one sample. That way we get strict lines too for VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT. As per the DX rasterization rules: Rasterization rules for primitives are, in general, unchanged by multisample antialiasing, except: - For a triangle, a coverage test is performed for each sample location (not for a pixel center). If more than one sample location is covered, a pixel shader runs once with attributes interpolated at the pixel center. The result is stored (replicated) for each covered sample location in the pixel that passes the depth/stencil test. - A line is treated as a rectangle made up of two triangles, with a line width of 1.4. - For a point, a coverage test is performed for each sample location (not for a pixel center). For single sample rasterization we get the same results for the triangles and points, but for lines we get the rectangular form instead. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24517>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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