georgeouzou 870636cc1f nvk: Support VK_EXT_line_rasterization
- bresenham and smooth lines

These two need to override multisample rasterization to get correct
results on CTS tests.

- stippled lines

The stipple factor needs to be remapped from [1, 256] to [0, 255].

-rectangular and strict lines

Rectangular lines need multisample rasterization rules to get correctly
rasterized even for one sample. That way we get strict lines too for
VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT.

As per the DX rasterization rules:

Rasterization rules for primitives are, in general, unchanged by multisample antialiasing, except:
- For a triangle, a coverage test is performed for each sample location (not for a pixel center).
  If more than one sample location is covered, a pixel shader runs once with attributes interpolated at the pixel center.
  The result is stored (replicated) for each covered sample location in the pixel that passes the depth/stencil test.
- A line is treated as a rectangle made up of two triangles, with a line width of 1.4.
- For a point, a coverage test is performed for each sample location (not for a pixel center).

For single sample rasterization we get the same results for the
triangles and points, but for lines we get the rectangular form instead.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24517>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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