Eric Anholt 84ed8b67c5 vc4: Set shareable BOs as T tiled if possible
X11 and GL compositor performance on VC4 has been terrible because of our
SHARED-usage buffers all being forced to linear.  This swaps SHARED &&
!LINEAR buffers over to being tiled.

This is an expected win for all GL compositors during rendering (a full
copy of each shared texture per draw call), allows X11 to be used with
decent performance without a GL compositor, and improves X11 windowed
swapbuffers performance as well.  It also halves the memory usage of
shared buffers that get textured from.  The only cost should be idle
systems with a scanout-only buffer that isn't flagged as LINEAR, in which
case the memory bandwidth cost of scanout goes up ~25%.

This implements the EGL_EXT_image_dma_buf_import_modifiers extension,
supporting the VC4 T_TILED modifier.

v2: Added modifier support to resource creation/import, and
    advertisement (by daniels).
v3: Fix old-kernel fallback path, fix compiler error and warnings, and
    comment touchups (by anholt).

Reviewed-by: Daniel Stone <daniels@collabora.com>
2017-07-12 10:58:33 -07:00
2016-08-30 16:44:00 -04:00
2016-08-25 13:55:52 -07:00
2017-07-05 15:10:31 +01:00
2017-03-29 11:53:03 +01:00
2016-05-25 12:23:12 -06:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
S
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